STEAM-explanation-terms
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Educational E-Courses

Educational E-Courses The STEAM4LIFE educational e-courses for higher education educators and industry leaders are designed to educate and support users so that they are able to encourage their students, especially women, in interacting with the STEAM fields. The specific objectives of the educational e-courses are: – To equip industry leaders/professionals and higher educators with theoretical … Read more

E-Learning Environment and Open Educational Resources

E-Learning Environment and Open Educational Resources The STEAM4LIFE e-learning environment and open educational resources (OERs) consists of training materials, tools, a gender-oriented career simulator for students and relevant open educational resources (OERs). The main objectives are: – To provide the target audience with quality materials (training plans, learning materials, etc.) on how to address gender … Read more

Guidance and Mentoring Programme for Women in STEAM

Guidance and Mentoring Programme for Women in STEAM This guidance and mentoring programme contains guidelines and educational materials for supporting industry leaders, Higher Education educators and leaders, and other relevant stakeholders. It supports them in gaining the necessary knowledge to successfully engage women in STEAM activities and in digital technologies, and to mentor women on … Read more